About
Permadyn Interactive is a small studio building simulation games with real machinery underneath.
We think depth is the fun part. Our games don't stage outcomes or rubber-band difficulty: they simulate the underlying system — markets, cities, structures — and let what happens, happen. When a price spikes in Economika, it's because somebody, somewhere in the market, bought too much of something, and the ripples reached you.
That way of building takes longer. We're fine with that. Two titles reach Steam in 2026; a structural simulation and an airline simulation are further behind. On the side, we operate trivio.gg, a live trivia platform.
Principles
- 01Simulate, don't scriptIf the system can't produce it, we don't fake it. No staged events, no invisible hands on the scales.
- 02Depth is the fun partWe build for people who want the manual. Complexity is respected, not hidden.
- 03No ceilingsReal-world scale is the target, not a stretch goal. A 1:1 world map is a starting constraint.
- 04Real machineryEvery number on screen traces back to something that actually happened in the simulation.
The fastest way to reach us is Discord. Progress notes live on the devlog.